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Who are we?

Beyond Midnight Software is made up of one person - myself (Jason Anderson), with help from my wife (Marina). We are located in Australia, and write software for Macintosh computers to be distributed over the Internet. Our goal is to write easy to use software which will save you time and effort while using your computer. Or, in the case of games, make the time seem to disappear =).

Contact information

If you experience problems with any of our products, or want further information (or even if you have suggestions for future features or future products) we can be contacted at one of the addresses below:

Post:

Beyond Midnight Software
PO Box 812
Sandy Bay, TAS 7006
AUSTRALIA

The history of Beyond Midnight Software

I have been programming in one form or another since 1989, although only on the Mac since 1992 (I first cut my teeth with BASIC on a Commodore 64). Within a few months of getting my first Mac I was attempting to learn how to program it.

As I began writing software that was of a quality good enough to release, I started to consider how I was going to distribute it. In November 1994, Beyond Midnight Software was created. After the release of my first few programs, real life began to influence things (in particular, second year university). In September 1996, work began again. An important change was made at this point - I decided to stop handling shareware payments myself, and use a US based company called Kagi instead. This was probably the best decision for Beyond Midnight Software which I have made, since it allows me to accept foreign cash and US cheques (I could already accept credit cards) and means I no longer have to worry about handling the registration process (Kagi handle that).

The start of 1997 saw a major change in my life - I graduated from University and got a full time job. While I released minor updates for EjectDisk and Days To Go in this time, very little work was done until the end of 1998.

Realising that I either had to start work on BMS again or officially let it die, I chose to start work on writing software again. EjectDisk was the first program to be worked on. EjectDisk 2.1.1 (the version available at that time) had problems with PPC machines and some computers running MacOS 8. EjectDisk was updated to 3.0, and released in January 1999.

After EjectDisk, I started work on two new projects -- both of which went nowhere. After these projects were put on hold, I decided to update Days To Go (and, at the same time, add USB support to EjectDisk). Both took longer than I expected, but they were finally released in June and July 1999 respectively.

With new versions of EjectDisk and Days To Go released, it was time I (finally) released a new program. Flip! was the result. A simple game which can be fun, challenging and frustrating, it was released in October 1999.

Some work was done on other projects during 2000, but due to 'Real Life' taking up a lot more time that expected, the only items released were updates to EjectDisk.

In March 2001 (about one and a half years later than it should have been) Beyond Midnight Software finally registered it's own domain name -- www.bmsw.com.au. This was something that I had planned to do for a long time, but obstacles just seemed to keep cropping up!

Our latest project, released in December 2002, is a game called Pipemare. The aim of Pipemare is to build a pipe (from the collection of pipe pieces at the bottom of the screen) which will allow water to flow from the in pipe to the out pipe on the screen. This pipe has to be a minimum length, and built within a certain time limit. This time limit changes for each level, as do the challenges involved in completing the level!

What's next? Who knows!

 

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